GEOMETRY GOD

From a stationary block to a celestial engine of destruction. In Geometry God, you start with nothing. You are a square that can't even move. Your only weapon? A single strike. But in this world, violence is the currency of evolution.

By shattering your enemies and harvesting their points, you rewrite your own code. You don't just "level up"—you unlock the very fundamental laws of movement until you become Ridiculously Overpowered.

THE POWER-UP PROGRESSION

The game pushes the "Power Up" theme to the extreme. Your journey to godhood is fueled by points:

  • 0 Points: Total Immobility. You can only attack what comes to you.
  • 5,000 Points: Locomotion — The right to walk.
  • 20,000 Points: Verticality — The power to Jump.
  • 30,000 Points: Velocity — The Dash (Spacebar).
  • 50,000 Points: Reach — The Grappling Hook.
  • 70,000 Points: Ascension — Full Flight. You are now a God.

GAMEPLAY FEATURES

  • Zero-to-Hero Combat: Experience the most dramatic power curve ever. Feel the frustration of being a sitting duck, then the glory of becoming an unstoppable blur of geometry.
  • Ridiculously Overpowered: Once you hit the final tiers, the game transforms from a survival struggle into a pure power trip.
  • Dynamic Colors: Fight waves of diverse shapes that test your newly acquired powers at every stage.

CONTROLS

  • LMB (Left Click): Attack (Your first and only friend)
  • A / D: Move (Unlocked at 5k)
  • Space: Jump (Unlocked at 20k) / Dash (Unlocked at 30k)
  • RMB (Right Click): Grappling Hook (Unlocked at 50k)
  • M: Toggle Music (For when you need to focus on the carnage)

DEVELOPER'S NOTE

The challenge was to make a game that feels "Ridiculously Overpowered" while starting from absolute zero. Every point you earn brings you closer to breaking the game's limits. Can you reach 70,000 and transcend?

Stop being a shape. Become a God.

Published 2 hours ago
StatusReleased
PlatformsHTML5
AuthorNexitron
GenreAction
Made withGodot
Tags2D, Arena Shooter, fast, hac, Minimalist, score, sin

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